Hazards (Rulebooks)
Different values: 54
=====================================
object {Hazards (Rulebooks)}
    _id : string {Hazards (Rulebooks)._id} (all different values)
    img : string {Hazards (Rulebooks).img} (same value: 'systems/pf2e/icons/default-icons/hazard.svg')
    items : array<object> {Hazards (Rulebooks).items}
        Length: min=1 max=5
        Value type: object {Hazards (Rulebooks).items.[]}
            _id : string {Hazards (Rulebooks).items.[]._id} (84 different values)
            img : string {Hazards (Rulebooks).items.[].img} (5 different values)
                'systems/pf2e/icons/actions/Reaction.webp' (x53)
                'systems/pf2e/icons/actions/Passive.webp' (x16)
                'systems/pf2e/icons/default-icons/melee.svg' (x12)
                'systems/pf2e/icons/actions/FreeAction.webp' (x2)
                'systems/pf2e/icons/default-icons/action.svg' (x1)
            name : string {Hazards (Rulebooks).items.[].name} (80 different values)
            sort : integer {Hazards (Rulebooks).items.[].sort} (6 different values)
                100000 (x50)
                200000 (x13)
                0 (x11)
                300000 (x6)
                400000 (x3)
                600000 (x1)
            system : object {Hazards (Rulebooks).items.[].system}
                [actionType] : object {Hazards (Rulebooks).items.[].system.actionType}
                    value : string {Hazards (Rulebooks).items.[].system.actionType.value} (3 different values)
                        'reaction' (x53)
                        'passive' (x17)
                        'free' (x2)
                [actions] : object {Hazards (Rulebooks).items.[].system.actions}
                    [value] : empty
                [category] : empty
                description : object {Hazards (Rulebooks).items.[].system.description}
                    value : string {Hazards (Rulebooks).items.[].system.description.value} (75 different values)
                publication : object {Hazards (Rulebooks).items.[].system.publication}
                    license : string {Hazards (Rulebooks).items.[].system.publication.license} (2 different values)
                        'OGL' (x82)
                        'ORC' (x2)
                    remaster : boolean {Hazards (Rulebooks).items.[].system.publication.remaster} (2 different values)
                        False (x82)
                        True (x2)
                    title : string {Hazards (Rulebooks).items.[].system.publication.title} (2 different values)
                        '' (x82)
                        'Pathfinder GM Core' (x2)
                rules : ignored (Foundry rules object) {Hazards (Rulebooks).items.[].system.rules}
                [slug] : string {Hazards (Rulebooks).items.[].system.slug} (6 different values)
                    'flesset-poison' (x1)
                    'cladis-poison' (x1)
                    'no-map' (x1)
                    'sap-vitality' (x1)
                    'jaws' (x1)
                    'devour' (x1)
                traits : object {Hazards (Rulebooks).items.[].system.traits}
                    [rarity] : string {Hazards (Rulebooks).items.[].system.traits.rarity} (same value: 'common')
                    [selected] : array<> {Hazards (Rulebooks).items.[].system.traits.selected}
                        Length: min=0 max=0
                        Value type: empty
                    value : array<string> {Hazards (Rulebooks).items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {Hazards (Rulebooks).items.[].system.traits.value.[]} (25 different values)
                [attack] : object {Hazards (Rulebooks).items.[].system.attack}
                    value : string {Hazards (Rulebooks).items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Hazards (Rulebooks).items.[].system.attackEffects}
                    [custom] : string {Hazards (Rulebooks).items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {Hazards (Rulebooks).items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Hazards (Rulebooks).items.[].system.attackEffects.value.[]} (6 different values)
                            'no-map' (x3)
                            'flesset-poison' (x1)
                            'cladis-poison' (x1)
                            'sap-vitality' (x1)
                            'devour' (x1)
                            'decapitation' (x1)
                [bonus] : object {Hazards (Rulebooks).items.[].system.bonus}
                    value : integer {Hazards (Rulebooks).items.[].system.bonus.value} (10 different values)
                        13 (x2)
                        17 (x2)
                        28 (x1)
                        29 (x1)
                        21 (x1)
                        14 (x1)
                        19 (x1)
                        12 (x1)
                        24 (x1)
                        40 (x1)
                [damageRolls] : object {Hazards (Rulebooks).items.[].system.damageRolls}
                    [3tqq8q1ujv3fog51d6br] : object {Hazards (Rulebooks).items.[].system.damageRolls.3tqq8q1ujv3fog51d6br}
                        damage : string {Hazards (Rulebooks).items.[].system.damageRolls.3tqq8q1ujv3fog51d6br.damage} (same value: '1')
                        damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.3tqq8q1ujv3fog51d6br.damageType} (same value: 'piercing')
                    [7fjovgwbpdn68he8fl8i] : object {Hazards (Rulebooks).items.[].system.damageRolls.7fjovgwbpdn68he8fl8i}
                        damage : string {Hazards (Rulebooks).items.[].system.damageRolls.7fjovgwbpdn68he8fl8i.damage} (same value: '6d8+20')
                        damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.7fjovgwbpdn68he8fl8i.damageType} (same value: 'bludgeoning')
                    [85elazcjj99muxznwj6o] : object {Hazards (Rulebooks).items.[].system.damageRolls.85elazcjj99muxznwj6o}
                        damage : string {Hazards (Rulebooks).items.[].system.damageRolls.85elazcjj99muxznwj6o.damage} (same value: '3d4')
                        damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.85elazcjj99muxznwj6o.damageType} (same value: 'piercing')
                    [b2sgkmleac7pt7auaikp] : object {Hazards (Rulebooks).items.[].system.damageRolls.b2sgkmleac7pt7auaikp}
                        damage : string {Hazards (Rulebooks).items.[].system.damageRolls.b2sgkmleac7pt7auaikp.damage} (same value: '2d6+6')
                        damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.b2sgkmleac7pt7auaikp.damageType} (same value: 'piercing')
                    [bl4p5gmnff8b2w33u1az] : object {Hazards (Rulebooks).items.[].system.damageRolls.bl4p5gmnff8b2w33u1az}
                        damage : string {Hazards (Rulebooks).items.[].system.damageRolls.bl4p5gmnff8b2w33u1az.damage} (same value: '6d12+25')
                        damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.bl4p5gmnff8b2w33u1az.damageType} (same value: 'slashing')
                    [guj26mkvvr90w00st8m3] : object {Hazards (Rulebooks).items.[].system.damageRolls.guj26mkvvr90w00st8m3}
                        damage : string {Hazards (Rulebooks).items.[].system.damageRolls.guj26mkvvr90w00st8m3.damage} (same value: '2d12+4')
                        damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.guj26mkvvr90w00st8m3.damageType} (same value: 'slashing')
                    [ha17f105vm6xzoc5d1w0] : object {Hazards (Rulebooks).items.[].system.damageRolls.ha17f105vm6xzoc5d1w0}
                        damage : string {Hazards (Rulebooks).items.[].system.damageRolls.ha17f105vm6xzoc5d1w0.damage} (same value: '2d12+10')
                        damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.ha17f105vm6xzoc5d1w0.damageType} (same value: 'bludgeoning')
                    [hbbjiswyk7luxxtmpf26] : object {Hazards (Rulebooks).items.[].system.damageRolls.hbbjiswyk7luxxtmpf26}
                        damage : string {Hazards (Rulebooks).items.[].system.damageRolls.hbbjiswyk7luxxtmpf26.damage} (same value: '2d10+5')
                        damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.hbbjiswyk7luxxtmpf26.damageType} (same value: 'slashing')
                    [m9gfpuesqgzgmj2cr5tg] : object {Hazards (Rulebooks).items.[].system.damageRolls.m9gfpuesqgzgmj2cr5tg}
                        damage : string {Hazards (Rulebooks).items.[].system.damageRolls.m9gfpuesqgzgmj2cr5tg.damage} (same value: '2d10 + 18')
                        damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.m9gfpuesqgzgmj2cr5tg.damageType} (same value: 'bludgeoning')
                    mwdx5rvny9h800405t75e : object {Hazards (Rulebooks).items.[].system.damageRolls.mwdx5rvny9h800405t75e}
                        damage : string {Hazards (Rulebooks).items.[].system.damageRolls.mwdx5rvny9h800405t75e.damage} (same value: '3d6')
                        damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.mwdx5rvny9h800405t75e.damageType} (same value: 'bludgeoning')
                    [vyild2eqx4ge0c61qqpd] : object {Hazards (Rulebooks).items.[].system.damageRolls.vyild2eqx4ge0c61qqpd}
                        damage : string {Hazards (Rulebooks).items.[].system.damageRolls.vyild2eqx4ge0c61qqpd.damage} (same value: '4d8+9')
                        damageType : string {Hazards (Rulebooks).items.[].system.damageRolls.vyild2eqx4ge0c61qqpd.damageType} (same value: 'void')
                [frequency] : object {Hazards (Rulebooks).items.[].system.frequency}
                    max : integer {Hazards (Rulebooks).items.[].system.frequency.max} (same value: 1)
                    per : string {Hazards (Rulebooks).items.[].system.frequency.per} (same value: 'day')
                [weaponType] : object {Hazards (Rulebooks).items.[].system.weaponType}
                    value : string {Hazards (Rulebooks).items.[].system.weaponType.value} (2 different values)
                        'melee' (x10)
                        'ranged' (x2)
            type : string {Hazards (Rulebooks).items.[].type} (2 different values)
                'action' (x72)
                'melee' (x12)
    name : string {Hazards (Rulebooks).name} (all different values)
    system : object {Hazards (Rulebooks).system}
        attributes : object {Hazards (Rulebooks).system.attributes}
            ac : object {Hazards (Rulebooks).system.attributes.ac}
                value : integer {Hazards (Rulebooks).system.attributes.ac.value} (19 different values)
            emitsSound : string {Hazards (Rulebooks).system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {Hazards (Rulebooks).system.attributes.hardness} (16 different values)
            [hasHealth] : boolean {Hazards (Rulebooks).system.attributes.hasHealth} (2 different values)
                True (x31)
                False (x22)
            hp : object {Hazards (Rulebooks).system.attributes.hp}
                details : string {Hazards (Rulebooks).system.attributes.hp.details} (9 different values)
                    '' (x46)
                    'The mirror can\'t be damaged while any mirror duplicate is alive' (x1)
                    'Spout Hardness 8, Spout HP 32 (BT 16)' (x1)
                    'Joint Hardness:16, Joint HP: 64 (BT 32)' (x1)
                    'to destroy a channel gate (this prevents that channel from being disabled and stops the trap from resetting); <strong>Floor Hardness</strong> 18; <strong>Floor HP</strong> 72 (BT 36)' (x1)
                    'to destroy the control panel and disable the trap' (x1)
                    'Panel Hardness: 5, Panel HP: 20 (BT 10)' (x1)
                    'per telekinetic cloud' (x1)
                    'per junction' (x1)
                max : integer {Hazards (Rulebooks).system.attributes.hp.max} (23 different values)
                temp : integer {Hazards (Rulebooks).system.attributes.hp.temp} (same value: 0)
                [tempmax] : integer {Hazards (Rulebooks).system.attributes.hp.tempmax} (same value: 0)
                value : integer {Hazards (Rulebooks).system.attributes.hp.value} (23 different values)
            stealth : object {Hazards (Rulebooks).system.attributes.stealth}
                details : string {Hazards (Rulebooks).system.attributes.stealth.details} (16 different values)
                value : integer {Hazards (Rulebooks).system.attributes.stealth.value} (25 different values)
            [immunities] : array<object> {Hazards (Rulebooks).system.attributes.immunities}
                Length: min=1 max=3
                Value type: object {Hazards (Rulebooks).system.attributes.immunities.[]}
                    [exceptions] : array<> {Hazards (Rulebooks).system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {Hazards (Rulebooks).system.attributes.immunities.[].type} (5 different values)
                        'critical-hits' (x24)
                        'precision' (x24)
                        'mental' (x2)
                        'fire' (x1)
                        'poison' (x1)
            [resistances] : array<object> {Hazards (Rulebooks).system.attributes.resistances}
                Length: min=2 max=2
                Value type: object {Hazards (Rulebooks).system.attributes.resistances.[]}
                    type : string {Hazards (Rulebooks).system.attributes.resistances.[].type} (2 different values)
                        'acid' (x1)
                        'fire' (x1)
                    value : integer {Hazards (Rulebooks).system.attributes.resistances.[].value} (2 different values)
                        20 (x1)
                        10 (x1)
            [weaknesses] : array<object> {Hazards (Rulebooks).system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {Hazards (Rulebooks).system.attributes.weaknesses.[]}
                    type : string {Hazards (Rulebooks).system.attributes.weaknesses.[].type} (4 different values)
                        'cold' (x2)
                        'vitality' (x2)
                        'fire' (x2)
                        'electricity' (x1)
                    value : integer {Hazards (Rulebooks).system.attributes.weaknesses.[].value} (3 different values)
                        10 (x3)
                        20 (x3)
                        15 (x1)
        [creatureType] : string {Hazards (Rulebooks).system.creatureType} (same value: '')
        details : object {Hazards (Rulebooks).system.details}
            description : string {Hazards (Rulebooks).system.details.description} (all different values)
            disable : string {Hazards (Rulebooks).system.details.disable} (all different values)
            isComplex : boolean {Hazards (Rulebooks).system.details.isComplex} (2 different values)
                False (x37)
                True (x17)
            level : object {Hazards (Rulebooks).system.details.level}
                value : integer {Hazards (Rulebooks).system.details.level.value} (23 different values)
            publication : object {Hazards (Rulebooks).system.details.publication}
                license : string {Hazards (Rulebooks).system.details.publication.license} (2 different values)
                    'ORC' (x35)
                    'OGL' (x19)
                remaster : boolean {Hazards (Rulebooks).system.details.publication.remaster} (2 different values)
                    True (x35)
                    False (x19)
                title : string {Hazards (Rulebooks).system.details.publication.title} (7 different values)
                    'Pathfinder GM Core' (x32)
                    'Pathfinder Gamemastery Guide' (x8)
                    'Pathfinder Core Rulebook' (x7)
                    'Pathfinder Guns & Gears' (x3)
                    'Pathfinder Bestiary' (x2)
                    'Pathfinder Blog' (x1)
                    'Pathfinder Bestiary 2' (x1)
            reset : string {Hazards (Rulebooks).system.details.reset} (29 different values)
            routine : string {Hazards (Rulebooks).system.details.routine} (17 different values)
        saves : object {Hazards (Rulebooks).system.saves}
            fortitude : object {Hazards (Rulebooks).system.saves.fortitude}
                saveDetail : string {Hazards (Rulebooks).system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Hazards (Rulebooks).system.saves.fortitude.value} (16 different values)
            reflex : object {Hazards (Rulebooks).system.saves.reflex}
                saveDetail : string {Hazards (Rulebooks).system.saves.reflex.saveDetail} (same value: '')
                value : integer {Hazards (Rulebooks).system.saves.reflex.value} (21 different values)
            will : object {Hazards (Rulebooks).system.saves.will}
                saveDetail : string {Hazards (Rulebooks).system.saves.will.saveDetail} (same value: '')
                value : integer {Hazards (Rulebooks).system.saves.will.value} (3 different values)
                    0 (x52)
                    22 (x1)
                    14 (x1)
        statusEffects : array<> {Hazards (Rulebooks).system.statusEffects}
            Length: min=0 max=0
            Value type: empty
        traits : object {Hazards (Rulebooks).system.traits}
            rarity : string {Hazards (Rulebooks).system.traits.rarity} (3 different values)
                'common' (x50)
                'rare' (x2)
                'uncommon' (x2)
            size : object {Hazards (Rulebooks).system.traits.size}
                value : string {Hazards (Rulebooks).system.traits.size.value} (same value: 'med')
            value : array<string> {Hazards (Rulebooks).system.traits.value}
                Length: min=1 max=3
                Value type: string {Hazards (Rulebooks).system.traits.value.[]} (11 different values)
        [customModifiers] : object {Hazards (Rulebooks).system.customModifiers}
    type : string {Hazards (Rulebooks).type} (same value: 'hazard')